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Science Fiction: Campaigns
Information and discussion of group builds and campaigns.
Hosted by Rowan Baylis
Official tread: Sci-Fi III
SGTJKJ
#041
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Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Thursday, July 27, 2017 - 09:12 PM UTC
Wow! That looks awesome!
supaderpa
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Malaysia
Joined: March 28, 2016
KitMaker: 157 posts
ModelGeek: 8 posts
Posted: Thursday, July 27, 2017 - 01:46 PM UTC
Time for the big guns to come out and play. The At-AT cometh!



Sprue shots galore







Pave-Hawk
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Western Australia, Australia
Joined: May 05, 2006
KitMaker: 777 posts
ModelGeek: 42 posts
Posted: Wednesday, July 26, 2017 - 01:06 PM UTC
The guns are still a little skewed, but are as straight as I could get them.
The one problem with these is they don't suffer rough handling and some of the joins can be very delicate due be being simple slot and tab assembly.
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Wednesday, July 26, 2017 - 12:24 PM UTC
Impressive work, Iain! I was wondering how the long guns were going to look in PE metal, but they look great.

Looking forward to see more
Pave-Hawk
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Western Australia, Australia
Joined: May 05, 2006
KitMaker: 777 posts
ModelGeek: 42 posts
Posted: Wednesday, July 26, 2017 - 10:45 AM UTC
Snowspeeder is done, guns got a bit bent when I dropped the upper section, got them as straight as I could and super glued them in place.












So I made a start on the Tie Fighter






Once I have finished all three I'll clean of as many fingerprints as I can and get some decent photos of them all together.
Pave-Hawk
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Western Australia, Australia
Joined: May 05, 2006
KitMaker: 777 posts
ModelGeek: 42 posts
Posted: Tuesday, July 25, 2017 - 05:32 AM UTC

Quoted Text

Looks cool. Basically a 100% PE kit. Interesting to see your progress.

Will you leave it in steel or paint it?



I leave them in the bare steel, hadn't actually considered positing them before.
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Monday, July 24, 2017 - 11:15 PM UTC
Looks cool. Basically a 100% PE kit. Interesting to see your progress.

Will you leave it in steel or paint it?
Pave-Hawk
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Western Australia, Australia
Joined: May 05, 2006
KitMaker: 777 posts
ModelGeek: 42 posts
Posted: Monday, July 24, 2017 - 12:19 PM UTC
So I'm starting with the Snowspeeder





While it says no glue or solder required I find with these kits that some of the items that are not held very robustly can benefit from a little glue.


The cooling fins I gave some glue on the back once the tabs were secured as they had a tendency to wobble quite badly.

Pave-Hawk
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Western Australia, Australia
Joined: May 05, 2006
KitMaker: 777 posts
ModelGeek: 42 posts
Posted: Thursday, July 20, 2017 - 02:59 PM UTC
I am going to do something a little bit different from my usual for this campaign, with three Metal Earth Star Wars models

SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Sunday, July 09, 2017 - 01:08 PM UTC
Pasi, that sounds like an awesome project. Very out there and out of the ordinary. I love it!

Looking forward to see more - share your sketches also if you do not mind.
PasiAhopelto
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Uusimaa, Finland
Joined: October 01, 2016
KitMaker: 164 posts
ModelGeek: 6 posts
Posted: Saturday, July 08, 2017 - 11:39 PM UTC
I'll participate with 1:1 scale prop gun from 90's scifi game XCom: Apocalypse. The game is placed into late 21st century where aliens are invading earth. Player controls an organization that is fighting the invasion. The game is combination of research and base management mixed with tactical air and squad level ground combat while maintaining good relations with governing bodies to guarantee funding, etc.

There were numerous sequels, and I have played (and completed) UFO Enemy Unknown and XCom Apocalypse. Toxigun is from latter. Information of it can be found from Ufopaedia

Spoiler warning

The toxigun becomes available after research on alien bodies (or was it living captured aliens). It's a hand gun with high rate of fire, it's very effective against aliens and toxin is harmless to humans which helps to limit collateral damage. This reminded me of an mission where I accidentally equipped my squad with HE and incendiary auto cannon rounds instead of AP to deal with alien attack on police station. Not much public acceptance collected

I learned toxiguns biggest drawback the hard way after sending a squad with toxiguns against more advanced aliens: they are immune to the toxin. And now after reading the Ufopaedia article, I found out that with further research better more potent toxins would've become available. Oh well...

I'm planning to scratch build the prop from eva foam (floor matting), cover it with plastidip before painting and weathering. I haven't built anything like this before, and I'm trying to apply what I've read from Punished Props foam smith books and from their videos.

Not sure how take startup photo of a scratch built prop, so here's one tool and sheet of eva floor matting



The magazine 5/2017 was published 7.7.2017.

Actually, better picture would be a pen and sheet of paper, because sketching the prop is what I need to do first
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Saturday, July 08, 2017 - 12:51 PM UTC
That is a little annoying and I agree one would have expected better. I guess it is possible to fill from inside out to make it a bit easier.

Looking forward to see more
Spruslayer
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Indiana, United States
Joined: May 26, 2017
KitMaker: 30 posts
ModelGeek: 23 posts
Posted: Saturday, July 08, 2017 - 01:10 AM UTC
Off to a not so real happy start
I expected this kit to fit better than it dose
The Bottom has about .02 to .03 gap in spots
Nothing i cant deal with but still suprised at this.





navychief
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Michigan, United States
Joined: March 13, 2009
KitMaker: 47 posts
ModelGeek: 10 posts
Posted: Thursday, July 06, 2017 - 10:48 AM UTC
Sorry Guys,
Not much of an update, only got an hour or so of bench time today.


Maybe I'll get some more time tomorrow.
Michael
Bluestab
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South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,091 posts
ModelGeek: 79 posts
Posted: Thursday, July 06, 2017 - 10:06 AM UTC
Reposting the starter pictures and the full parts layout. If these three pictures show can someone delete the previous post. The time ran out before I could edit.

sci-fi-3_00a

sci-fi-3_00b

sci-fi-3_00c

Sorry about that...trying to figure Flickr out.
Removed by original poster on 07/30/17 - 04:04:04 (GMT).
Scipio2010
#401
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Georgia, United States
Joined: December 08, 2013
KitMaker: 274 posts
ModelGeek: 26 posts
Posted: Thursday, July 06, 2017 - 05:21 AM UTC
Jesper,

I recently built the Clone Trooper offering from Bandai and found the joints to be very problematic. The joints are designed to allow articulation of the figure, but you are correct, it does leave joints exposed and ends up looking more like an action figure.

I will be filling in the gaps and making the shore trooper into a fixed stance.

What are you planning on building this time around?
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Wednesday, July 05, 2017 - 08:58 PM UTC
Awesome choice, Shawn.

I have the same kit in my stash. Looking at the parts it seems like the elbow joins are visible. Maybe a bit of putty is needed to get it realistic?

Looking forward to follow your build.
Scipio2010
#401
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Georgia, United States
Joined: December 08, 2013
KitMaker: 274 posts
ModelGeek: 26 posts
Posted: Wednesday, July 05, 2017 - 07:53 PM UTC
I picked up a 1/12 Bandai Shoretrooper for this campaign. The parts come molded in the respective colors, and the entire kit snaps together. I imagine this is what the Gundam models are like, although I've never built one of them.

I will be painting the shoretrooper in a mottled camo scheme reminiscent to the Clone troopers seen on Keshyyk in Episode III.


SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Wednesday, July 05, 2017 - 10:08 AM UTC
Wow, Michael. That is some impressive skills! I am really looking forward to follow this one.
navychief
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Michigan, United States
Joined: March 13, 2009
KitMaker: 47 posts
ModelGeek: 10 posts
Posted: Wednesday, July 05, 2017 - 07:53 AM UTC
Update...Made a little progress over the holiday. Zombie apocalypse, bayou gator hunter/survivor, 1/16th scale dio.





the head I made for along abandoned project. Built an armature and started bulking it out. The gator is made from left over sculpey and the boat is scratch...lots to do. The shotgun is my first attempt at scratching a gun...not sure I'm happy with the progress, but we'll see. more to follow.
Michael
Spruslayer
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Indiana, United States
Joined: May 26, 2017
KitMaker: 30 posts
ModelGeek: 23 posts
Posted: Wednesday, July 05, 2017 - 03:55 AM UTC


WEll,After a bit of a tussel with trying to figure out how to post a pic,let me introduce my Sci-Fi III build
The Squadren Haunebu
I thinkin basicly OOB with maybe a Operation Paperclip angle
WWII is over and U.S.A. convinces the Geramans best rocket scientist to bring the Haunebe to the military as a Black opp project.

Hope i can get this one done by December
navychief
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Michigan, United States
Joined: March 13, 2009
KitMaker: 47 posts
ModelGeek: 10 posts
Posted: Saturday, July 01, 2017 - 09:15 PM UTC
SUCCESS!!!

I had to pull out my 10 year old laptop computer. For some unknown reason my new computer wont allow me to post photos on this site. All I can think of is it's something to do with the latest version of windows. Anyway, more to follow.

Michael
navychief
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Michigan, United States
Joined: March 13, 2009
KitMaker: 47 posts
ModelGeek: 10 posts
Posted: Saturday, July 01, 2017 - 09:12 PM UTC
I'm still trying....

SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,496 posts
ModelGeek: 553 posts
Posted: Saturday, July 01, 2017 - 12:00 PM UTC
Michael, I thought I could fix your links to pictures, but no such luck. Cannot figure out what is wrong.