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Science Fiction: Campaigns
Information and discussion of group builds and campaigns.
Hosted by Rowan Baylis
Official tread: Sci-Fi III
Removed by original poster on 07/29/17 - 21:04:04 (GMT).
Bluestab
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South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,032 posts
ModelGeek: 69 posts
Posted: Thursday, July 06, 2017 - 05:06 PM GMT+7
Reposting the starter pictures and the full parts layout. If these three pictures show can someone delete the previous post. The time ran out before I could edit.

sci-fi-3_00a

sci-fi-3_00b

sci-fi-3_00c

Sorry about that...trying to figure Flickr out.
navychief
_VISITCOMMUNITY
Michigan, United States
Joined: March 13, 2009
KitMaker: 47 posts
ModelGeek: 10 posts
Posted: Thursday, July 06, 2017 - 05:48 PM GMT+7
Sorry Guys,
Not much of an update, only got an hour or so of bench time today.


Maybe I'll get some more time tomorrow.
Michael
Spruslayer
_VISITCOMMUNITY
Indiana, United States
Joined: May 26, 2017
KitMaker: 17 posts
ModelGeek: 10 posts
Posted: Saturday, July 08, 2017 - 08:10 AM GMT+7
Off to a not so real happy start
I expected this kit to fit better than it dose
The Bottom has about .02 to .03 gap in spots
Nothing i cant deal with but still suprised at this.





SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,328 posts
ModelGeek: 492 posts
Posted: Saturday, July 08, 2017 - 07:51 PM GMT+7
That is a little annoying and I agree one would have expected better. I guess it is possible to fill from inside out to make it a bit easier.

Looking forward to see more
PasiAhopelto
_VISITCOMMUNITY
Uusimaa, Finland
Joined: October 01, 2016
KitMaker: 69 posts
ModelGeek: 4 posts
Posted: Sunday, July 09, 2017 - 06:39 AM GMT+7
I'll participate with 1:1 scale prop gun from 90's scifi game XCom: Apocalypse. The game is placed into late 21st century where aliens are invading earth. Player controls an organization that is fighting the invasion. The game is combination of research and base management mixed with tactical air and squad level ground combat while maintaining good relations with governing bodies to guarantee funding, etc.

There were numerous sequels, and I have played (and completed) UFO Enemy Unknown and XCom Apocalypse. Toxigun is from latter. Information of it can be found from Ufopaedia

Spoiler warning

The toxigun becomes available after research on alien bodies (or was it living captured aliens). It's a hand gun with high rate of fire, it's very effective against aliens and toxin is harmless to humans which helps to limit collateral damage. This reminded me of an mission where I accidentally equipped my squad with HE and incendiary auto cannon rounds instead of AP to deal with alien attack on police station. Not much public acceptance collected

I learned toxiguns biggest drawback the hard way after sending a squad with toxiguns against more advanced aliens: they are immune to the toxin. And now after reading the Ufopaedia article, I found out that with further research better more potent toxins would've become available. Oh well...

I'm planning to scratch build the prop from eva foam (floor matting), cover it with plastidip before painting and weathering. I haven't built anything like this before, and I'm trying to apply what I've read from Punished Props foam smith books and from their videos.

Not sure how take startup photo of a scratch built prop, so here's one tool and sheet of eva floor matting



The magazine 5/2017 was published 7.7.2017.

Actually, better picture would be a pen and sheet of paper, because sketching the prop is what I need to do first
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,328 posts
ModelGeek: 492 posts
Posted: Sunday, July 09, 2017 - 08:08 PM GMT+7
Pasi, that sounds like an awesome project. Very out there and out of the ordinary. I love it!

Looking forward to see more - share your sketches also if you do not mind.
Pave-Hawk
_VISITCOMMUNITY
Western Australia, Australia
Joined: May 05, 2006
KitMaker: 599 posts
ModelGeek: 41 posts
Posted: Thursday, July 20, 2017 - 09:59 PM GMT+7
I am going to do something a little bit different from my usual for this campaign, with three Metal Earth Star Wars models

Pave-Hawk
_VISITCOMMUNITY
Western Australia, Australia
Joined: May 05, 2006
KitMaker: 599 posts
ModelGeek: 41 posts
Posted: Monday, July 24, 2017 - 07:19 PM GMT+7
So I'm starting with the Snowspeeder





While it says no glue or solder required I find with these kits that some of the items that are not held very robustly can benefit from a little glue.


The cooling fins I gave some glue on the back once the tabs were secured as they had a tendency to wobble quite badly.

SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,328 posts
ModelGeek: 492 posts
Posted: Tuesday, July 25, 2017 - 06:15 AM GMT+7
Looks cool. Basically a 100% PE kit. Interesting to see your progress.

Will you leave it in steel or paint it?
Pave-Hawk
_VISITCOMMUNITY
Western Australia, Australia
Joined: May 05, 2006
KitMaker: 599 posts
ModelGeek: 41 posts
Posted: Tuesday, July 25, 2017 - 12:32 PM GMT+7

Quoted Text

Looks cool. Basically a 100% PE kit. Interesting to see your progress.

Will you leave it in steel or paint it?



I leave them in the bare steel, hadn't actually considered positing them before.
Pave-Hawk
_VISITCOMMUNITY
Western Australia, Australia
Joined: May 05, 2006
KitMaker: 599 posts
ModelGeek: 41 posts
Posted: Wednesday, July 26, 2017 - 05:45 PM GMT+7
Snowspeeder is done, guns got a bit bent when I dropped the upper section, got them as straight as I could and super glued them in place.












So I made a start on the Tie Fighter






Once I have finished all three I'll clean of as many fingerprints as I can and get some decent photos of them all together.
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,328 posts
ModelGeek: 492 posts
Posted: Wednesday, July 26, 2017 - 07:24 PM GMT+7
Impressive work, Iain! I was wondering how the long guns were going to look in PE metal, but they look great.

Looking forward to see more
Pave-Hawk
_VISITCOMMUNITY
Western Australia, Australia
Joined: May 05, 2006
KitMaker: 599 posts
ModelGeek: 41 posts
Posted: Wednesday, July 26, 2017 - 08:06 PM GMT+7
The guns are still a little skewed, but are as straight as I could get them.
The one problem with these is they don't suffer rough handling and some of the joins can be very delicate due be being simple slot and tab assembly.
supaderpa
_VISITCOMMUNITY
Malaysia
Joined: March 28, 2016
KitMaker: 157 posts
ModelGeek: 8 posts
Posted: Thursday, July 27, 2017 - 08:46 PM GMT+7
Time for the big guns to come out and play. The At-AT cometh!



Sprue shots galore







SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,328 posts
ModelGeek: 492 posts
Posted: Friday, July 28, 2017 - 04:12 AM GMT+7
Wow! That looks awesome!
Delbert
#073
_VISITCOMMUNITY
Pennsylvania, United States
Joined: October 05, 2002
KitMaker: 2,641 posts
ModelGeek: 621 posts
Posted: Saturday, July 29, 2017 - 12:29 AM GMT+7
Hey Everyone.. I'm back from Vacation..

lain looks great. I did the Falcon a few months ago and it was a bear, never did one before..



I wasn't going to do a SF kit again so soon as I'm getting ready to repaint the cargo module from my Space 1999 Eagle.

But wile on vacation I picked up this kit off of a clearance rack and if there are no objections, I'll do it for the fun of the build, and it looks interesting.. how to see if i can glue it together and hide any seams without killing the kit..

So How about me doing Poe's X-Wing. not exactly a traditional kit, but still a model..






later
Delbert
Bluestab
_VISITCOMMUNITY
South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,032 posts
ModelGeek: 69 posts
Posted: Saturday, July 29, 2017 - 04:26 PM GMT+7
Since editing and delete are activated due to the Photobucket thing, I deleted my busted posts.

I've been putting off posting an update because I'm now using Flickr and am figuring it out. And on that note...let's get this build started with a big update.


Time to get started on the 1/20 BanDai Brutish Dog.

As mentioned, I'm building this as a 1/35 vehicle and adding a new cockpit. I used a pilot's seat from an old Revell 1/32 scale Apache as a stand-in while I mock things up. I added a sheet styrene floor, laying it over where the 1/20 scale seat would sit. It became quickly apparent that the body is too small for a 1/20 scale pilot. There's no room for any reasonable drive and powersource bits....or whatever the backpack thing is supposed to be.

sci-fi-3_01

Assembled cockpit wall inserts. I included both to show both sides. The one on the left shows the detail facing out. This will be covered by the body panels and not seen. The detail is quite nice and can be dressed up even more. Even the hidden details could come into play if you wanted to open this thing up.
sci-fi-3_02

I had planned on scratching a pilot's seat but decided to use the Apache seat instead. It would just take up space in the spares for another couple of decades. I removed the side armor panels. I made a new base out of styrene. I added shocks using a mirrored set I found in the spares...maybe from a Trumpy BMP-1. The control sticks were odd bits from a Tamiya 75mm anttank gun.
The kit's cockpit wall inserts were given new buttons and some knobs from the spares...I really don't know what the latter were from.

sci-fi-3_03

I decided to use a medium/light gray for the interior. Components would be painted gunship gray for contrast. The second part is the cockpit lid. I added a dashboard. I'd have to modify it a bit later to fit with the seat and controls. BUt we'll get to that later.
sci-fi-3_04

I decided to go ahead and paint the interior metal parts med/light gray. I then dry-brushed them with Testors Interior Metallic Blue. I figured an alien mech would use an alien alloy...so something a bit different. If it had the interior detail, it got painted. Alot of it won't be seen but it's there.
sci-fi-3_05

Cockpit coming together. The buttons will be redone and some other bits added to the rear wall and pilot's seat.
sci-fi-3_06

Hopefully I've finished seat and cockpit tub. I added control panels to the sides of the seat. I reworked the buttons some to make them smaller. I added some bits from the spares to the rear wall to fill up dead space and cover the mounts for the powerpack/backpack unit. I raised the seat up using styrene strips. I ground down the molded on seatbelts...they show alot more in these pictures than they do in real life. I painted them khaki because even alien seat covers are khaki. I might go back and try to cleanup the seat seat a bit...that glob is going to drive me nuts.
sci-fi-3_07
sci-fi-3_08
sci-fi-3_09

I put the cockpit to the side and started on the arms, legs, and the pelvis. This is the mech's right arm. This version comes with a weapon that looks alot like a nebelwerfer. As a example of the detail, the insides of the tubes are grooved. The forearm has an ammunition magazine but there's no way it is large enough to hold the rounds for these. I probably will modify the center tube to be a autocannon.
All the joints are moveable. BanDai has you use poly type inserts for joint sockets. Each is sandwiched between two parts. There are five on this arm. I went ahead and assembled them before the picture was taken to avoid mixups.
I debated on leaving the claw off...but decided to use it at the 11th hour.
The arms (as well as legs) have a good deal of molded on detail. Most will be covered with armored panels. I don't care for the boxiness of these light gray sections. I may modify them a bit later. All of this is snap-together so it's not difficult to go back and redo stuff. I'll disassemble most of this to paint later.
sci-fi-3_10

And now its left arm. This one has a hand. The thumb and index finger are seperately molded. The other fingers are molded as a unit. The hand is pose-able and can grip a figure. I'm probably going to add a MG or two to the wrist.
sci-fi-3_11

Both arms assembled. Both arms are highly articulated. Even snapped together, they feel solid
See what I mean about the light gray panels for the upper-arms. I'm thinking of adding something to break up the flatness of the surfaces or make them look more like the panels on the legs.
sci-fi-3_12

Arms attached to the upper-body. It's starting to take shape. As an aside, the compartment on the front of the cockpit is where the 1/20 scale figure's feet sit. That's just gives you an idea of the scale difference and just how cramped the kit's pilot would be in this thing.
sci-fi-3_13

Time for the legs....but first the feet. Lots of parts for the feet. Parts, parts, parts.
sci-fi-3_14

The foot is articulated. It has rollerskates. On the outside of each foot is a retractable spike. I'm sure this is some important detail from the anime series this kit comes from. I may keep them, I may not. The foot insides are kind of sparse looking. It looks like something is missing. The three sockets look like they are placed where some foot joints would be at. I may dress those up a bit.
sci-fi-3_15

Time for the legs. Again, lots of parts.
sci-fi-3_16

The legs assembled and feet attached. They are fully articulated and pose-able. The fit on the thigh plates are a bit off...probably the only real fit issue I've had with the kit so far. You can do this funky forward crouch for the mech to park and the driver to mount and dismount. To do that, the ankle joints are a bit odd and can be a bit fiddly.
sci-fi-3_17

Next, the pelvis. A couple pieces and some armor plating is basically it.
sci-fi-3_18

Assembled to show some of the detail. The crotch area has molded detail for drive joints and armored plating to cover it. There's armor plating like a skirt and they actually have add-on plating to most of these.
sci-fi-3_19

Legs attached to the pelvis. There's a couple things I want to get finished before I show the mech assembled.
sci-fi-3_20

At this point the basic assembly is done. I'm still working on the cockpit detail for the driver's hatch underside....basically the dash and vision blocks. I'm adding some more weaponry.
This is a snap-type kit so everything is snapped together at this point. I'll break it all down for painting and probably cement stuff later.
I still have the pilot to build, rework the Terminator figures for cyborg infantry, and work up the backstory.

I'm really enjoying this build. This is my first BanDai kit and I look forward to building more.
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,328 posts
ModelGeek: 492 posts
Posted: Saturday, July 29, 2017 - 07:58 PM GMT+7
Delbert, the X-wing is great choice for this campaign. Looking forward to see it get build. With some painting and weathering I am sure it will look awesome.

Alex, the brutish dog is coming along nicely. The cockpit is looking great with nice details. Will the cockpit be visible when finished?
Funny the model is fully poseable. What about a running rollerskating neblewerfer shooting dog 😉
Bluestab
_VISITCOMMUNITY
South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,032 posts
ModelGeek: 69 posts
Posted: Sunday, July 30, 2017 - 12:36 PM GMT+7

Quoted Text


Alex, the brutish dog is coming along nicely. The cockpit is looking great with nice details. Will the cockpit be visible when finished?
Funny the model is fully poseable. What about a running rollerskating neblewerfer shooting dog 😉



How about teabagging one of Stalin's Tea Pots?

It really is a fun build. And yes I have had a few laughs posing her. The cockpit hatch opens so it's there.
Pave-Hawk
_VISITCOMMUNITY
Western Australia, Australia
Joined: May 05, 2006
KitMaker: 599 posts
ModelGeek: 41 posts
Posted: Sunday, July 30, 2017 - 03:32 PM GMT+7
So the Tie Fighter is nearly complete








One panel and the stand left, then it's on the X-Wing.
Bluestab
_VISITCOMMUNITY
South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,032 posts
ModelGeek: 69 posts
Posted: Wednesday, August 02, 2017 - 01:09 PM GMT+7
Iain, nice metal work.

Top hatch assembly added. I think it came out pretty good. I'm going to build a pilot. For the time-being, I'm using an old Dragon Vietnam era Chopper pilot as a stand-in. I'm probably going to use the chopper pilot's helmet and dress it up a bit....homage to Mechwarrior.
sci-fi-3_22

Buttoned up and standing. To be honest, I'm using this as a "before" picture before I start adding to the limbs and adding more weaponry.
sci-fi-3_23

To show its articulation, we'll start with a bit of "dabbing".
sci-fi-3_24

She was young and needed the money.
sci-fi-3_25

Working the pole....get those dollar bills ready guys.
sci-fi-3_26

No roller skating though. And I tried getting it to teabag one of Stalin's teapots. It looked like it was mooning the tank though.

That's it for now.
SGTJKJ
#041
_VISITCOMMUNITY
Kobenhavn, Denmark
Joined: July 20, 2006
KitMaker: 9,328 posts
ModelGeek: 492 posts
Posted: Wednesday, August 02, 2017 - 07:40 PM GMT+7
Ha, ha, good pictures, Alex.

Looking good!
PasiAhopelto
_VISITCOMMUNITY
Uusimaa, Finland
Joined: October 01, 2016
KitMaker: 69 posts
ModelGeek: 4 posts
Posted: Wednesday, August 02, 2017 - 08:23 PM GMT+7
Iain, the Tie Fighter looks great, specially the surface detail. Not sure if I missed this, but what scale it is? And how complex the build was compared to assembling "normal" PE details on plastic models?
Pave-Hawk
_VISITCOMMUNITY
Western Australia, Australia
Joined: May 05, 2006
KitMaker: 599 posts
ModelGeek: 41 posts
Posted: Thursday, August 03, 2017 - 12:21 AM GMT+7

Quoted Text

Iain, the Tie Fighter looks great, specially the surface detail. Not sure if I missed this, but what scale it is? And how complex the build was compared to assembling "normal" PE details on plastic models?



The metal earth kits are all "box scale". Each fret is the same size regardless of kit and they usually have 2 frets per kit.

The tie fighter and x-wing seem reasonably close to their relative sizes so should look good side by side.

Difficulty compared to normal PE varies. Fold lines are either normal looking etch lines for small bits, or perforations for long pieces. The hardness of the stainless steel means that you need to bend carefully, as having to rebend a part can break it, and rolling perfect tubes is an art. Trying to anneal it would probably discolour the steel, and would be obvious without paint.

The tab and slot construction is mostly robust, but long parts that are only secured at one end with two tabs, like the snow speeder gun tubes, really need a dab of glue on the tabs to help hold them securely. My AT-AT has one leg at risk of falling off because I didn't use glue and one of the two tabs has snapped.

I really like these kits as they are a bit different and actually build into really nice little models with a bit of care and patience.
The first one I ever built was the tiger tank, and the tracks did give me some problems, but it's currently the only German armour adorning my display area.